Programmeur Système and Programmeur graphique @ (June 2012 - March 2014)
Programmeur (C, C++, C#, XBOX Kinect, XBLA, PSN, Unity 3D) @ (January 2011 - May 2012)
Programmeur C++, 2D, OpenGL|ES sur iPhone @ Bastion Studio (September 2008 - April 2009)
Analyste @ Ministere du Revenu (January 2008 - September 2008)
Programmeur 2D and MMOG @ (June 2007 - January 2008)
Simon Deschenes Education
College Bart
AEC (Animation 2D/3D)
2009-2010
Cegep Limoilou
DEC (Informatique de gestion)
2004-2007
Simon Deschenes Skills
3D
Animation
C#
C++
Character Rigging
Console
Game Development
Gameplay
HLSL
Maya
Modeling
Optimization
PS3
PS4
PSSL
Rendering
Shaders
UV mapping
Unity3D
Unreal Engine 3
Video Game Development
Video Games
Xbox 360
Xbox One
Zbrush
iOS
iPhone
x86 Assembly
X86Assembly
Simon Deschenes Summary
Simon Deschenes, based in Montreal, QC, CA, is currently a Senior Graphic Programmer at Bethesda Game Studios. Simon Deschenes brings experience from previous roles at Behaviour Interactive, Warner Bros. Games Montreal, Sarbakan and Bastion Studio. Simon Deschenes holds a 2009 - 2010 AEC in Animation 2D/3D @ College Bart. With a robust skill set that includes 3D, Animation, C#, C++, Character Rigging and more. Simon Deschenes has 2 emails and 2 mobile phone numbers on RocketReach.
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