Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.
Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light franchise. But, we’re not stopping there!
We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for.
We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.
Join us on our adventures and let’s do something remarkable together!
Anshar Studios is a 200-person studio and a specialist RPG co-development partner, covering the full production pipeline: design, art, engineering, and production.
Founded in 2012, we’ve contributed to dozens of commercially released titles across platforms and technologies. We create complete video games from concept to launch. We co-develop alongside the studios behind the genre’s biggest RPGs, and plug into existing teams to handle complex, high-impact work. We work across all major platforms, with a focus on Unreal Engine 5 and the ecosystems it supports.
PlayWay is a company created in 2011 to build good quality games for PC, iPhone, iPad, Xbox, PS3, PSP , Wii , Adnroid. Company is founded and owned solely by Krzysztof Kostowski, a coowner of an existing game distribution company PLAY sp zoo.
Krzysztof Kostowski has been working in the gaming industry from 1991. An owner of 50% of PLAY company from Poland, providing software to main chains of shops (www.playshop.pl ), publishing PC games ( www.play-software.pl ), distributing games to kiosk companies ( www.wkiosku.com ) and developing PC games ( www.play-publishing.com ).
PlayWay's main focus is higher quality PC and console games with their offline and online distribution.
Having experience in games development (103 games done and published in our previous company), we are eager to make good quality games and publish them with our existing partners around the world.