The SHRAPNEL team is seeking bright minds from every culture, discipline, and background to join us on a new creative endeavor. We’re a mission-focused team with industry roots in world-class game development, studio building, and platform creation. Our goal is empowering the world to share in playful collaboration at the intersection of gaming, creation, and true ownership.
| Website | http://www.shrapnel.com |
| Revenue | $14.7 million |
| Employees | 24 (15 on RocketReach) |
| Founded | 2021 |
| Industry | Computer Games |
| Keywords | Game Development, Team Building, Platform Creation, Mission Driven, Software Development, Creative Technology, New Media, Interactive Entertainment, Digital Entertainment, Digital Media, Video Games, Game Studio, Technology, Innovation, Creativity, Design, Engineering, Programming, Development |
| Competitors | Electronic Arts (EA), Ubisoft Montréal, Epic Games, Unity, Zynga, Activision, Riot Games, Valve corporation, SQUARE ENIX CO., LTD.(Japan) 株式会社スクウェア・エニックス, Bandai Namco Entertainment America +42 more (view full list) |
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The SHRAPNEL annual revenue was $14.7 million in 2026.
Kenneth Rosman is the CEO of SHRAPNEL.
15 people are employed at SHRAPNEL.
SHRAPNEL is based in Seattle, Washington.