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Shane Barber Location
Austin, TX, US
Shane Barber Work
Principal Software Engineer (Consultant) @ (September 2023 - Present)
Principal Software Engineer @ Tekton Digital (October 2014 - Present)
Senior Technical Artist and Platform Engineer @ (October 2014 - December 2018)
Software Engineer @ Textur.us (October 2014 - April 2015)
Senior Technical Artist @ (April 2014 - October 2014)
Senior Technical Artist and Technical Designer @ (June 2013 - April 2014)
Technical Content Artist @ (March 2013 - June 2013)
Technical Arist and Unreal Engine Consultant @ Independent (June 2012 - March 2013)
Technical Artist @ 38 Studios (January 2012 - June 2012)
Student Instructor @ Art Institute of California - San Diego (January 2011 - December 2011)
Project Lead and Technical Artist @ Sony Online (SOE) Mentorship Program (March 2011 - September 2011)
Supervisor @ Coffee Bean and Teal Leaf (July 2006 - September 2010)
Shane Barber Education
The Art Institute of California
BS (Game Art & Design)
2009-2011
Shane Barber Skills
Scripting
Training
Photoshop
Social Media
Animation
UnrealScript
VBScript
Low Poly Modeling
ActionScript
Zbrush
Game Development
Management
Qt
After Effects
Program Management
Mudbox
Lua
JavaScript
Visual Effects
Python
Maya
Shaders
MEL
Leadership
Unreal Engine 3
3d Studio Max
Pyside
Shane Barber Summary
Shane Barber, based in Austin, TX, US, is currently a Principal Software Engineer (Consultant) at Tempo. Shane Barber brings experience from previous roles at Tekton Digital, Gunpowder Games, Textur.us and Psyonix. Shane Barber holds a 2009 - 2011 BS in Game Art & Design @ The Art Institute of California. With a robust skill set that includes Scripting, Training, Photoshop, Social Media, Animation and more. Shane Barber has 3 emails and 2 mobile phone numbers on RocketReach.
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