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Scott Robinson Location
Freiburg im Breisgau, BW, DE
Scott Robinson Work
Technical Artist @ (June 2026 - Present)
Lead Artist @ (January 2022 - June 2025)
Brand Manager @ (February 2021 - December 2021)
Product Manager @ (January 2020 - February 2021)
Lead Technical Artist @ (August 2018 - January 2020)
Senior Technical Artist @ (July 2024 - March 2025)
Lead Artist @ Youre Games / Massive Linx (January 2024 - January 2025)
Lead Technical Artist @ Hadean Supercomputing (January 2018 - January 2024)
Contract 3D Artist @ Scott Robinson 3D (January 2012 - August 2018)
3D Artist @ Scott Robinson 3D (January 2012 - January 2018)
Senior 3d Artist and Character Artist @ Acony Games (June 2008 - December 2011)
Senior 3D Artist @ Acony Games (DE) (January 2008 - January 2011)
Senior Environment Artist @ (January 2006 - May 2008)
Senior Environment Artist @ Free Radical / Crytek UK (January 2002 - January 2008)
Environment Artist @ (March 2003 - December 2005)
Web Designer @ Eidos Online/Co3i (January 2000 - January 2002)
Scott Robinson Education
Loughborough College Group
HND (Graphic design)
1992-1994
Loughborough College of Art
Graphic Design
1991-1993
Lord Wandsworth College 1983-1990
Loughborough University
Bachelor of Arts (Graphic Design)
Scott Robinson Skills
3D
3D Artist
3D Modeling
3D Production
3D Rigging
3D Studio Max
5.1 Mixing
Adobe Creative Suite
Art
Asset Building
Autodesk Maya
B1
Blender
Branding
Capacity Building
Character Actor
Character Animation
Computer Games
Concept Modeling
Console
Console Games
Creative Problem Solving
Electronic Music
Environment & Worldbuilding
Environment Art
Freelance
Full Truckload (FTL)
Game Development
Google Workspace
Graphic Design
IT Integration
In-depth Analysis
Lighting
Low Poly Modeling
Maya
Modeling
Multiplayer Games
Optimization
PC Games
Perforce
Photoshop
Pipeline Design
Pipeline Engineering
Pipeline Generation
Procedural & AI-Assisted Workflows
Process Improvement Projects
Production Pipeline
Profiler
Real-time Graphics
Real-time Rendering
Shaders
Shading
Streamlining Process
Substance Painter
Teamwork
Technical Product Management
Technical Production
Texturing
UV mapping
Unity
Unreal 3
Unreal Engine
Unreal Engine 3
Unreal Engine 4
Video Game Production
Video Games
Video Lighting
Visual Communication
Workflow Engines
Xbox 360
ZBrush
technical art
Scott Robinson Summary
Scott Robinson, based in Freiburg im Breisgau, BW, DE, is currently a Technical Artist at CodeDev (Unreal Engine Experts). Scott Robinson brings experience from previous roles at Hadean. Scott Robinson holds a 1992 - 1994 HND in Graphic design @ Loughborough College Group. With a robust skill set that includes 3D, 3D Artist, 3D Modeling, 3D Production, 3D Rigging and more. Scott Robinson has 2 emails on RocketReach.
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