Unity Technologies is the creator of Unity, an intuitive and flexible development platform used to make wildly creative and intelligently interactive 3D and 2D content. The "author once, deploy everywhere"​ capability ensures developers can publish to all of the most popular platforms.
Unity Technologies boasts a thriving community of millions of developers including large publishers, indie studios, students and hobbyists. Unity Technologies aggressively re-invests in its award-winning 3D development tools and democratization initiatives, such as the Asset Store digital content marketplace and Union game distribution service, in order to remain at the forefront of innovation.
Unity Technologies is headquartered in San Francisco and has offices in Canada, China, Colombia, Denmark, Finland, Germany, Japan, Korea, Lithuania, Singapore, Sweden, the United Kingdom and elsewhere the United States.
For more information, visit: http://unity3d.com
Facebook: http://www.facebook.com/unity3d
Twitter: http://twitter.com/unity3d
We design, produce and deliver brand content across all channels, using the best talent, processes and tools. The result? Seamless global execution of multiple content types across all markets, without compromising creative quality. We call this brand logistics™, our new vision for a new content-driven media landscape.
Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.
Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine
OUR MISSION:
We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.
If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.
In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.
We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.
We want to make our fans happy.