Sayollo’s gComm solution is the first-ever purchasing platform of real-life products sold directly inside mobile games. Our vision is to merge the virtual metaverse of gaming and the tangible reality of physical products, with gComm facilitating a seamless transition for both. Our gComm platform is the first-ever purchasing platform of physical products inside mobile games. We work with both brands and game/metaspace developers, in order to create a contextually engaging gaming experience. This enables us to place brands directly before an audience of 3.2 Billion mobile gamers worldwide; allows game developers to monetize their content in new ways and expand the reach of their content to new audiences; and finally, gives players a brand new, continuous gaming-commerce experience that's natively engaging and NEVER takes them out of the game.
| Website | http://www.sayollo.com |
| Employees | 4 (4 on RocketReach) |
| Founded | 2018 |
| Technologies |
JavaScript
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HTML
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PHP
+44 more
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| Industry | Mobile Gaming Apps, 3D Technology, Hardware, Software, Artificial Intelligence, Data and Analytics, Science and Engineering, Gaming, Mobile, Mobile Advertising, Advertising, Sales and Marketing, Video Advertising, Video Games |
| Keywords | In-Game Purchases, Mobile Game Monetization, Metaverse Commerce, Virtual Item Marketplace, Interactive Product Catalog |
| Competitors | Google, Unity Technologies Finland, AppLovin, LinkedIn | AdColony Scandinavia, Tapjoy, Inc., ironSource, Vungle, Leadbolt, Meta, InMobi Advertising +39 more (view full list) |
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4 people are employed at Sayollo.