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S. Location
Portland, OR, US
S. Work
2026 -now Studio Director of Art @
2019 -now Art Director @
2014 -2019 Lead 3D Artist and Art Manager @
2010 -2014 3D Artist @
S. Education
The Art Institutes
BFA (Game Art and Design)
2006-2010
S. Skills
Zbrush
Hard Surface Modeling
UV mapping
Maya
Texturing
Low Poly Modeling
3D Studio Max
Texture Painting
Unreal Engine 3
Environment Art
Rigging
Texture Artist
3D Modeling
Modeling
MEL
Character Rigging
Level Design
Unreal 3
Game Art
Unreal Editor
S. Summary
S., based in Portland, OR, US, is currently a Studio Director of Art at Liquid Development. S. brings experience from previous roles at Liquid Development. S. holds a 2006 - 2010 BFA in Game Art and Design @ The Art Institutes. With a robust skill set that includes Zbrush, Hard Surface Modeling, UV mapping, Maya, Texturing and more. S. has 2 emails on RocketReach.
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