2017 -2017 Unreal Engine Gameplay Programmer @ The Deep End Games
2015 -2015 Unreal Engine Gameplay Programmer @
Ryan Smith Education
Southern New Hampshire University
Bachelor of Science (B.S.) in Game Programming with minors in Mathematics and Game Art (-)
2015-2017
Virginia Tech
none (Mathematics and Computer Science)
1997-2001
Ryan Smith Skills
Game Design
Quality Assurance
Bug Tracking
Unreal Engine
Unity3D
C#
C++
JavaScript
Java
ZBrush
Computer Repair
Windows 7
Windows XP
Computer Hardware
Wireless Networking
Mac OS
CompTIA A+
CompTIA Network+
Windows Vista
Windows 8.1
Windows 10
iOS
Droid
Linux
Microsoft Access
Microsoft Visual Studio C++
iPhone
Samsung Galaxy
VPN
Network Attach Storage devices
Intuit Quickbooks
Adobe Photoshop CC
Substance Painter
Autodesk 3ds Max 2016
Autodesk Maya 2016
Tortoise SVN
Ubuntu 14.04
Inform 7
Construct 2
Marmoset Toolbag 2
CrazyBump
LiveCode
Game Development
Game Design Documents
Substance Designer
Bitmap2Material
Microsoft Office
MMO
Website Creation
Google Adwords
Windows 8
Unity 5
Windows
Network Switch
Microsoft PowerPoint
Droid Turbo 2
A+ Certified
Troubleshooting
Internet of Things
Intel Architecture
Unreal Engine 4.7
Microsoft Word
Microsoft Excel
Microsoft Windows 98
Wireless Access Points
Ryan Smith Summary
Ryan Smith, based in Concord, NH, US, is currently a Multiplayer Gameplay Engineer | Unreal Engine 5 at Playnet, Inc.. Ryan Smith brings experience from previous roles at Bode Software, Raytheon Technologies, The Deep End Games and Skymap Games. Ryan Smith holds a 2015 - 2017 Bachelor of Science (B.S.) in Game Programming with minors in Mathematics and Game Art in - @ Southern New Hampshire University. With a robust skill set that includes Game Design, Quality Assurance, Bug Tracking, Unreal Engine, Unity3D and more. Ryan Smith has 1 emails and 2 mobile phone numbers on RocketReach.
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