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Ryan Schacter Location
Oceanside, CA, US
Ryan Schacter Work
Principal Cinematic Gameplay Animator @ (July 2023 - Present)
Senior and Lead Animator @ (July 2022 - May 2023)
Senior Animator @ (October 2020 - July 2022)
Senior Animator @ (January 2017 - September 2020)
Senior Animator @ (October 2012 - January 2017)
Senior Animator @ (January 2006 - October 2012)
Lead Animator @ (September 2005 - December 2005)
Character Animator @ Bardel Animation (January 2005 - September 2005)
Technical Animator @ Riva Digital (August 2004 - January 2005)
Character Animator @ Alliance Atlantis/Calibre Digital Pictures (May 2003 - June 2004)
Character and Creature Animator @ (February 2002 - January 2003)
Character Animator @ (August 2000 - July 2001)
Ryan Schacter Education
Vancouver Film School
Diploma (Maya Character Animation)
2002-2003
Vancouver Film School
Diploma (3D Animation & Visual Effects)
1999-2000
Ryan Schacter Skills
Communication
Animation Direction
Design
Workday
Jira
Perforce
Unreal Engine 4
Autodesk Maya
Team Leadership
Unreal Engine
Performance Management
3D animation
Rigging
Animation
Character
3D
Maya
Character Animation
3D Studio Max
Character Rigging
Motionbuilder
Max
Video Games
Feature Films
Television
Xbox 360
PS3
Cinematics
Computer Animation
Autodesk MotionBuilder
Game Design
Motion Capture
Lighting
Visual Effects
Modeling
Facial Animation
XSI
Animation Design
Animation Production
Cameras
Leadership
Skids
Cuverie Inox
Ryan Schacter Summary
Ryan Schacter, based in Oceanside, CA, US, is currently a Principal Cinematic Gameplay Animator at LIGHTSPEED STUDIOS. Ryan Schacter brings experience from previous roles at Endava Games and Rockstar Games. Ryan Schacter holds a 2002 - 2003 Diploma in Maya Character Animation @ Vancouver Film School. With a robust skill set that includes Communication, Animation Direction, Design, Workday, Jira and more. Ryan Schacter has 2 emails and 3 mobile phone numbers on RocketReach.
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