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Ryan Greene Location
Oxford, GB
Ryan Greene Work
Art Director @ (June 2019 - Present)
Freelance Environment Artist @ Starform (January 2019 - February 2019)
Environment Map Lead @ (April 2016 - August 2018)
3d Artist for UX Design @ (September 2015 - November 2015)
Track Lead - Forza Motorsport 6 @ (July 2014 - July 2015)
3d Artist - Contractor @ Teague (May 2014 - July 2014)
Lead Artist @ (January 2004 - April 2014)
Contractor @ (January 2002 - January 2004)
3ds Max Instructor, Author @ Mesmer (January 2000 - January 2004)
3d Artist @ Visual Dynamics (January 2000 - January 2001)
Ryan Greene Education
School of Communication Arts
Certificate (3d Animation)
1998-1999
University of California, Davis
Bachelor of Arts (B.A.) (International Relations)
1990-1994
Ryan Greene Skills
3D
3D Modeling
3D Studio Max
3D rendering
Agile Project Management
Art Direction
Computer Games
Computer Graphics
Confluence
Digital Sculpting
Environment Art
Game Art
Game Design
Game Development
Game Engines
Hard Surface Modeling
High Poly Modeling
JIRA
Level Design
Lighting
Low Poly Modeling
Max
Maya
Modeling
Multiplayer
New ip
Normal Mapping
PS3
Perforce
Photoshop
Props
Shaders
Substance Designer
Team Leadership
Texture Artist
Texture Painting
Texturing
UV mapping
Unity3D
Unreal 3
Unreal Editor
Unreal Engine 3
Video Games
World Building
Xbox
Xbox 360
Zbrush
Ryan Greene Summary
Ryan Greene, based in Oxford, GB, is currently a Art Director at Rebellion. Ryan Greene brings experience from previous roles at Starform, Wargaming Seattle, Amazon and Microsoft - Turn 10. Ryan Greene holds a 1998 - 1999 Certificate in 3d Animation @ School of Communication Arts. With a robust skill set that includes 3D, 3D Modeling, 3D Studio Max, 3D rendering, Agile Project Management and more. Ryan Greene has 3 emails and 1 mobile phone numbers on RocketReach.
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