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Ryan Dunne Location
Toronto, ON, CA
Ryan Dunne Work
Technical Art Director @ (July 2025 - Present)
Directeur trice Technique Graphique @ (February 2023 - July 2025)
Lead Technical Artist @ (May 2022 - November 2022)
Lead Technical Artist @ (November 2021 - May 2022)
Senior Technical Artist @ (March 2021 - November 2021)
Head of Technical Art (Manchester Studio) @ (November 2020 - March 2021)
Lead Technical Artist @ (June 2019 - November 2020)
Lead Artist @ (June 2018 - June 2019)
Programmer and Artist @ (December 2016 - June 2018)
Freelance Programmer and Artist @ Self-Employed (March 2014 - December 2016)
Environment Artist @ (March 2015 - May 2016)
Technical Artist @ Triple Ox Games LLP (May 2014 - April 2015)
Ryan Dunne Education
The University of Salford 2012-2015
Ryan Dunne Skills
Level Design
Environment Art
Photoshop
Unity3D
ZBrush
Unreal Engine
Source Engine
3DS Max
Mudbox
Web Design
Graphic Design
Video Editing
3D Art
Texture Art
3D Studio Max
Video Games
Game Development
3D
Texture Painting
Drawing
Art
Animation
Character Animation
Traditional Animation
Rigging
Digital Art
Maya
Texturing
Game Design
3D Modeling
User Experience Design
Computer Animation
UV Mapping
Unreal Engine 3
React
XAML
Node.js
Game Programming
Web Development
ASP.NET
AngularJS
Android
CSS3
JavaScript
iOS
Transact Sql T Sql
C#
HTML5
Databases
Transact SQL
Ryan Dunne Summary
Ryan Dunne, based in Toronto, ON, CA, is currently a Technical Art Director at Ubisoft Toronto. Ryan Dunne brings experience from previous roles at Ubisoft Montréal, Third Kind Games and Pixel Toys. Ryan Dunne holds a 2012 - 2015 The University of Salford. With a robust skill set that includes Level Design, Environment Art, Photoshop, Unity3D, ZBrush and more. Ryan Dunne has 1 emails on RocketReach.
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