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Rev Rooms create assets, original recordings, and mix audio to picture at Hollywood quality. We edit and prepare sound effects, voice-over and game audio assets ready for in-game integration. We integrate assets and create bespoke logic systems to drive these assets, creating reactive, adaptive and immersive in-game audio. Through this expert integration of code and middleware we create varied audio systems that cover electric vehicles, traditional car engines, guns, sports crowds, animals and reactive audio. We are able to do this in any engine, and we are Unreal, Unity, CryEngine and Lumberyard specialists. We are old hands with agile, scrum, milestone planning and sprints, as well as source control.

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25 people are employed at Rev Rooms.

Rev Rooms is based in Brighton, England.

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