Founded in 1902, San Francisco’s LightHouse for the Blind and Visually Impaired promotes the independence, equality and self-reliance of people who are blind or have low vision. We offer blindness skills training and relevant services such as access to employment, education, government, information, recreation, transportation and the environment. We also pursue the development of new technology, encourage innovation, and amplify the voices of blind individuals around the world.
Technology Access Foundation (TAF), founded in 1996, is a Seattle-based non-profit leader rooted in science, technology, engineering and math (STEM) education. TAF provides an equitable public school STEM education for underserved students and support for educators of color. We make systemic change through creative partnerships within public education and STEM industries.
We address three problems that keep underserved students away from STEM and essentially disqualify them from competing and thriving in today’s society:
1) Low expectations
2) A shortage of role models in STEM
3) Lack of access to quality, STEM-focused education
We use STEM education as a tool for social change and educational equality. Our targeted approach for addressing longstanding historical inequities for students of color develops leadership and citizenship in ALL students.
TAF is a pioneer in education. We focus our partnership efforts to provide students the kind of education they couldn’t get through a typical charter or public school. We provide innovative learning models, professional development for teachers, and opportunities for students and teachers to learn from and work alongside STEM professionals and use cutting-edge technology.
The stakes are high, and as a whole, we can’t afford to lose bright minds to poverty or to lose jobs to nations that are better prepared. Most importantly, we can’t afford to miss out on what any one of these students has to offer.
Kognito is a leading provider of practice-based digital learning experiences which provide strategies to improve mental health and well-being across schools, campuses, and communities. Built on an interactive platform, our products integrate several evidence-based models and techniques, game mechanics, and learning principles, allowing users to learn by engaging in role-play conversations with emotionally responsive humans. Through practice and personalized feedback, users learn and assess their competency to lead similar real-life conversations.