Senior Gameplay Programmer II @ (November 2022 - November 2025)
Lead Software Engineer @ (February 2021 - November 2022)
Lead Software Engineer @ (October 2012 - October 2021)
Senior Software Engineer @ Vigil Games (October 2007 - October 2012)
Software Engineer @ (October 2004 - October 2007)
Software Engineer @ (October 2001 - October 2004)
Rachel Ripstra Education
The University of Texas at Austin
Bachelor of Arts - BA (Computer Science)
1996-2001
Rachel Ripstra Skills
3D
3D Studio Max
ActionScript
Agile Software Development
Algorithm Development
Animation Programming
Artificial Intelligence
Bespoke Engine
C#
C++
Casual Games
Collaborative Problem Solving
Computer Games
Console
DirectX
Engineering Leadership
Game Design
Game Development
Game Engines
Game Mechanics
Game Programming
Gameplay
Gameplay Programming
HLSL
JIRA
Level Design
Lua
MMO
Maya
Mobile Games
Multiplayer
Objective-C
Online Gaming
OpenGL
PS3
Perforce
Procedural Animation
Project Planning
Prototyping
REST APIs
Racing AI
Scripting
Shaders
Social Games
Software Development
Software Infrastructure
Tools Programming
Unity3D
Unreal Engine
Unreal Engine 3
Unreal Engine 4
User Interface
Video Games
Visual Studio
Wii
Xbox
Xbox 360
Leadership
Objective C
Process Improvement
Strategic Planning
Java
Microsoft Office
Rachel Ripstra Summary
Rachel Ripstra, based in Austin, TX, US, is currently a Senior Software Engineer at Highwire Games. Rachel Ripstra brings experience from previous roles at Jackalope Games, Wimo Games, Inc., KingsIsle Entertainment and Vigil Games. Rachel Ripstra holds a 1996 - 2001 Bachelor of Arts - BA in Computer Science @ The University of Texas at Austin. With a robust skill set that includes 3D, 3D Studio Max, ActionScript, Agile Software Development, Algorithm Development and more. Rachel Ripstra has 1 emails and 2 mobile phone numbers on RocketReach.
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