Real-Time and Innovation specialist and Technical Lead @ (September 2013 - April 2018)
VFX Project Manager and New technology developer @ (November 2011 - August 2013)
Junior Kinect Developer and ASP.NET Developer (Freelance) @ (March 2011 - October 2011)
3D Environement Artist @ Verdun Online - Blackmill Games (February 2010 - April 2011)
3D Environement Artist @ Dexsoft multimedia (December 2009 - November 2010)
Internship as Environement Artist @ (December 2008 - February 2009)
Handling @ (January 2004 - January 2006)
Quentin Poulaert Education
IT Center Technocité
.Net Programmer (.Net Developpment)
2010-2011
Haute École Albert Jacquard (HEAJ)
Bac +3 (Video Game - Technical Art)
2006-2009
Quentin Poulaert Skills
.NET
3D
3D Real-Time Specialist
3D Studio Max
Augmented Reality
Blender
C#
C++
Game Design
Game Development
Git
Jenkins
Level Design
Lighting
Modeling
Perforce
Photoshop
Production Pipeline
Project Management
Soft Skills
Software Architecture
Software Development
Team Management
Texturing
Unity3D
Unreal Engine 4
Virtual Reality (VR)
Visual Studio
Quentin Poulaert Summary
Quentin Poulaert, based in Brussels, BE, is currently a Lead Tools Developer at Appeal Studios. Quentin Poulaert brings experience from previous roles at Appeal Studios, Prompto.com, BIG BAD WOLF | digital creative solutions and 3 LITTLE PIX studios. Quentin Poulaert holds a 2010 - 2011 .Net Programmer in .Net Developpment @ IT Center Technocité. With a robust skill set that includes .NET, 3D, 3D Real-Time Specialist, 3D Studio Max, Augmented Reality and more. Quentin Poulaert has 2 emails on RocketReach.
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