Project Gamify provides concept development and design services in which the goals, motivation and experience of the user is of paramount importance. Aside from the content I make sure its also fun to work with me. Examples of this include: - Increasing proper filing and labelling activities among recruiters, leading to a better quality database and faster subsequent searches for the right profiles. - Increasing the motivation for and sentiment after visiting an astronomy learning hub by 11-13 year old children. - Increasing the frequency and quality of interaction that lonely elderly people experience during a day. - Increasing the intrinsic interest and ease of participating of SME's with Scientific and Healthcare ecosystems. - Increasing the motivation and experience of data sharing by potential buyers of luxury brand vehicles. - Increasing the motivation and positive anticipation of government workers to engage with new learning content. - Increasing the initial and continuous engagement in which people with sleep disorders engage with an app and digital coaching path. - Increasing a person's interest to learn about motivation in the workplace and through this enable them to spot and mitigate risk of burn-out. - Increasing the emotional involvement of members of the general public that engage with communication materials from an NGO, leading to a higher willingness to donate. - If you've read this far then I think you get it, I can work with a wide variety of motivational or engagement challenges in multiple sectors of industry.
| Website | https://www.projectgamify.com |
| Employees | View employees |
| Industry | Design Services |
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