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Playroom is on a mission to 100x the number of social fun multiplayer games and empower the creators with its unique low-code multiplayer kit, social integrations and AI tools. Our focus lies specifically on supporting indie game studios, independent developers, party game publishers, and students. We firmly believe that the future of incredible fun titles will be produced by smaller studios and the next generation of game creators.

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The Playroom annual revenue was $6.8 million in 2026.

Sean Webster is the Chief Business Officer of Playroom.

2 people are employed at Playroom.

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