Play is the new ad unit. Playable™ is the infrastructure behind it. The future of marketing is participatory, not interruptive. Brands don't need more impressions. They need systems that turn audiences into participants, participation into first-party data, and that data into distribution that compounds. We build games and interactive experiences that convert engagement into owned infrastructure: first-party audience data, owned email lists, and monetizable ad inventory inside environments where traditional ad networks are locked out. Our flagship product, Bad Cards, has proven the model: • 10M+ lifetime players • 2.7M players in 2025 (7x YoY) • $0 paid marketing, 100% organic • 517K+ verified email subscribers • 45K organic emails captured per month • D30 retention 19.4% on Discord (industry: 2-4%) • 26-minute average session Bad Cards is the proof. Playable is the platform behind it. Every product we build inherits the same distribution engine, ad infrastructure, and data licensing pipeline. Every brand partnership plugs into a network that grows more valuable with each new product, player, and partner. We work with brands that understand attention isn't something you rent. It's something you earn by giving people something worth participating in. Headquartered in San Francisco. Bootstrapped. Building the infrastructure layer for participatory marketing at scale. www.goplayable.com
| Website | https://goplayable.com/ |
| Employees | 1 (1 on RocketReach) |
| Founded | 2026 |
| Industry | Marketing Services |
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Nate Fox is the Founder + CEO of Playable.
1 people are employed at Playable.
Playable is based in San Francisco, California.