pipecurve is a studio operating software built specifically for game development. We help studios understand the financial and operational impact of creative decisions before those decisions become expensive problems. From project viability and runway planning to production visibility, staffing costs and portfolio oversight, pipecurve gives studios a clearer view of how their business is performing while games are being built. pipecurve is designed around how game studios actually operate, combining production, finance and studio management into a single connected system. We help founders, producers and studio leaders spend less time stitching together spreadsheets and disconnected tools, and more time making informed decisions about their games and their future. Built by game developers for game developers, pipecurve is currently in early access. Join us on our website, follow our journey on LinkedIn, or speak with us directly in our Discord community.
| Website | http://pipecurve.com |
| Employees | 2 (1 on RocketReach) |
| Industry | Computer Games |
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Tom Didymus is the Co-Founder and CEO of pipecurve.
1 people are employed at pipecurve.