Graphics Algorithm Engineer @ (December 2020 - September 2023)
Senior Graphics Programmer and Software Architect @ (February 2018 - November 2020)
Graphics Programmer @ (June 2016 - February 2018)
3D Software Architect @ (April 2014 - November 2015)
Software Developer and Consultant @ (January 2013 - April 2014)
Software Developer @ (November 2011 - December 2012)
Application Developer @ (March 2011 - November 2011)
CTO and Co-founder @ (October 2001 - March 2011)
3D Software Developer @ Time4Media ApS (July 2000 - October 2001)
3D Engine Developer @ Pixeleers A/S (January 1999 - June 2000)
Independent Game Developer @ Vulcan Software Limited (February 1995 - May 1998)
Per Bloksgaard Education
University of Youtube
Doctor Of Philosophy (Computer Science)
Per Bloksgaard Skills
Embedded Software
Software Design
Git
DirectX
Subversion
Advanced Rendering Techniques
WebGL
Htc Vive Focus
Design Patterns
Procedural Geometry
Real Time Rendering Techniques
Net
Computational Physics
Jenkins
Computer Graphics
HLSL
OpenGL
Android
Game Development
Linear Algebra
Web Services
Continuous Integration
OpenCL
JavaScript
C++
GPGPU
SQL
Microsoft Hololens
Nurbs And Bezier Curves
Unity3D
GLSL
Software Development
Computeshader
Opengl Shading Language Glsl
Multithreaded Programming
Virtual Reality
C#
Raymarching
Object Oriented Design
HTML5
CMake
Bash
Per Bloksgaard Summary
Per Bloksgaard, based in Aarhus, DK, is currently a GPU Software Engineering Manager at LIV. Per Bloksgaard brings experience from previous roles at Huawei Technologies Research & Development (UK) Ltd, SynergyXR, SENTIO Simulations and Cylindo ApS. Per Bloksgaard holds a Doctor Of Philosophy in Computer Science @ University of Youtube. With a robust skill set that includes Embedded Software, Software Design, Git, DirectX, Subversion and more. Per Bloksgaard has 1 emails on RocketReach.
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