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Per Bloksgaard Location
Aarhus, DK
Per Bloksgaard Work
2024 -now GPU Software Engineering Manager @
2020 -2023 Graphics Algorithm Engineer @
2018 -2020 Senior Graphics Programmer and Software Architect @
2016 -2018 Graphics Programmer @
2014 -2015 3D Software Architect @
2013 -2014 Software Developer and Consultant @
2011 -2012 Software Developer @
2011 -2011 Application Developer @
2001 -2011 CTO and Co-founder @
2000 -2001 3D Software Developer @ Time4Media ApS
1999 -2000 3D Engine Developer @ Pixeleers A/S
1995 -1998 Independent Game Developer @ Vulcan Software Limited
Per Bloksgaard Education
University of Youtube
Doctor Of Philosophy (Computer Science)
Per Bloksgaard Skills
Embedded Software
Software Design
Git
DirectX
Subversion
Advanced Rendering Techniques
WebGL
Htc Vive Focus
Design Patterns
Procedural Geometry
Real Time Rendering Techniques
Net
Computational Physics
Jenkins
Computer Graphics
HLSL
OpenGL
Android
Game Development
Linear Algebra
Web Services
Continuous Integration
OpenCL
JavaScript
C++
GPGPU
SQL
Microsoft Hololens
Nurbs And Bezier Curves
Unity3D
GLSL
Software Development
Computeshader
Opengl Shading Language Glsl
Multithreaded Programming
Virtual Reality
C#
Raymarching
Object Oriented Design
HTML5
CMake
Bash
Per Bloksgaard Summary
Per Bloksgaard, based in Aarhus, DK, is currently a GPU Software Engineering Manager at LIV. Per Bloksgaard brings experience from previous roles at Huawei Technologies Research & Development (UK) Ltd, SynergyXR, SENTIO Simulations and Cylindo ApS. Per Bloksgaard holds a Doctor Of Philosophy in Computer Science @ University of Youtube. With a robust skill set that includes Embedded Software, Software Design, Git, DirectX, Subversion and more. Per Bloksgaard has 1 emails on RocketReach.
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