Principal Software Engineer @ (October 2021 - December 2022)
Senior Software Engineer @ (August 2019 - September 2021)
Software Development Manager @ (May 2017 - August 2019)
Web Developer and UX Specialists @ (January 2016 - May 2017)
Junior Software Developer @ LoVullo Associates, Inc. (February 2014 - January 2016)
Lead Level Designer @ (May 2006 - February 2011)
Lead Game Designer and Lead Level Desginer and Gameplay Scripter for Dino Strike (Nintendo Wii) @ (July 2010 - December 2010)
Environmental Art Director and Lead Level Designer and Gameplay Scripter for Martian Panic (Nintendo Wii) @ (February 2008 - June 2010)
Producer and Game Designer and Lead Technical Artist for Buck Fever (Nintendo Wii) @ (April 2009 - September 2009)
Technical Artist for Medieval Games (Nintendo Wii) @ (February 2009 - August 2009)
Lead Environmental Artist for Circus Star (Nintendo Wii) @ (October 2008 - May 2009)
Freelance for Imagine: Movie Star (Nintendo DS) @ (May 2008 - August 2008)
Level Designer for Hour of Victory (Xbox 360) @ (May 2006 - June 2007)
Paul Peccia Education
Erie Community College
Associates (Applied Science)
2012-2014
The Art Institute
Associates (Art And Design, Animation, Design, Art)
2001-2003
Paul Peccia Summary
Paul Peccia, based in Buffalo, NY, US, is currently a Principal Software Engineer at Loram Technologies Inc.. Paul Peccia brings experience from previous roles at Ascenzio, LLC and Sentient Science. Paul Peccia holds a 2012 - 2014 Associates in Applied Science @ Erie Community College. Paul Peccia has 4 emails and 3 mobile phone numbers on RocketReach.
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