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Paul Brobst Location
San Mateo, CA, US
Paul Brobst Work
2025 -now Product and AI Engineer @
2024 -2025 Head of Engineering @
2023 -2023 Chief Technology Officer and Co-Founder @
2022 -2023 Director Of Engineering - Clinical Product @
2017 -2022 Sr Engineering Manager - ML and Big Data Pipelines, Product R and D @
2013 -2017 Engineering Manager - Mobile @
2012 -2013 Lead Game Developer @
2011 -2012 Lead Engineer @
2007 -2011 Lead Engineer, AI @ Liquid Entertainment
2003 -2007 Graduate Research Assistant @
Paul Brobst Education
University of Southern California
MS (Computer Science (Artificial Intelligence & Creative Technologies))
2003-2007
Rose-Hulman Institute of Technology
Bachelor of Science - BS (Computer Science)
1999-2003
Paul Brobst Skills
C++
Programming
Xbox 360
PS3
Gameplay
Game Development
Artificial Intelligence
3D
iPhone
Graphics
C
Video Games
Code
Java
Scripting
Console
OpenGL
Computer Science
Cross-platform Development
XML
Gameplay Programming
Game Programming
Game Design
Visual Studio
Mobile Games
DirectX
Lua
Unreal Engine 3
Game Engines
Objective-C
Unity3D
Unity
iOS
Cocos2d
Pathfinding
Xbox
Computer Games
Casual Games
Multiplayer
Mobile Devices
Algorithms
Research
JavaScript
Core Gameplay Design
Microsoft Word
Cross Platform Development
2d Game Development
Project Management
Objective C
Paul Brobst Summary
Paul Brobst, based in San Mateo, CA, US, is currently a Product and AI Engineer at Arcos Labs. Paul Brobst brings experience from previous roles at Rypple.ai, Knap and 23andMe. Paul Brobst holds a 2003 - 2007 MS in Computer Science (Artificial Intelligence & Creative Technologies) @ University of Southern California. With a robust skill set that includes C++, Programming, Xbox 360, PS3, Gameplay and more. Paul Brobst has 2 emails and 1 mobile phone numbers on RocketReach.
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