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Patrick Charron Location
Montpellier, FR
Patrick Charron Work
2025 -now Lead Material and Lead Props Artist @
2022 -2025 Lead Material Artist @
2020 -2022 Art Product Manager "Technology Group" and Senior Lead Material Artist "BGE2" @
2016 -2020 Senior Lead Material Artist BGE2 and Product Director, CandyShop « Procedural, Scan Material Library » @
2016 -2016 Lead Artist Environment and STEEP and CandyShop @
2013 -2016 Lead Artist Environment and BGE2 and CandyShop @
2012 -2013 Associate Art Director and Splinter Cell Black List "Adversarial Multiplayer Mode" @
2009 -2011 Lead Artist and Tintin Secret of the Unicorn @
2009 -2009 Level Artist and Rabbids Go Home (Wii) @
2008 -2009 Team Lead Graphic and BGE 1 1 and 2 @
2007 -2008 Level Artist and FarCry 2 @
2006 -2007 Lead Artist and Beowulf @
2005 -2006 Level Artist and Splinter Cell - Double Agent @
2004 -2005 Level Artist and Splinter Cell - Chaos Theory @
Patrick Charron Education
Personnel Decisions International (PDI) Paris, France
Management Training Session
2010-2010
National Art and Design Center (NAD) Montréal, Canada
Private Degree (3D Art)
2003-2004
Cegep Sainte-Foy - Québec, Canada
DEC ARTS
2001-2003
Patrick Charron Skills
Photoshop
Lyn Engine
Nomad Engine
VSS
Substance Designer
Adobe
Perforce
Unreal Engine
Zbrush
Yeti Engine
Mudbox
3d Studio Max
Maya
Texturing
Patrick Charron Summary
Patrick Charron, based in Montpellier, FR, is currently a Lead Material and Lead Props Artist at Build A Rocket Boy. Patrick Charron brings experience from previous roles at Build A Rocket Boy, Ubisoft and UBISOFT Montpellier. Patrick Charron holds a 2010 - 2010 Management Training Session @ Personnel Decisions International (PDI) Paris, France. With a robust skill set that includes Photoshop, Lyn Engine, Nomad Engine, VSS, Substance Designer and more. Patrick Charron has 2 emails on RocketReach.
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