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PatchXR is a creative technology studio building PatchWorld, a multiplayer music creation platform and spatial audiovisual playground for VR, desktop, and immersive performance. PatchWorld lets people make music together in VR and desktop, play ready-made instruments, build custom audiovisual systems, and perform inside shared 3D worlds. Inspired by modular synthesis, Pure Data, Max/MSP, TouchDesigner, and node-based creative tools, PatchWorld brings patching into space: sound, visuals, interaction, physics, and collaboration become part of one creative system. Designed for musicians, producers, audiovisual artists, educators, performers, creative technologists, and curious beginners, PatchWorld supports spatial audio, custom instrument building, mixed reality, live collaboration, and external workflows through MIDI, OSC, Ableton Link, and hardware/software setups. At PatchXR, we believe immersive music tools can be powerful, playful, and socially meaningful. Our work explores how XR can support live performance, music education, inclusive music-making, accessibility-focused projects, and new forms of audiovisual creation beyond the flat screen. PatchXR was originally co-founded by artist and creative technologist Mélodie Mousset and developer Eduardo Fouilloux. Today, the company is led by Mélodie Mousset and Gad Baruch Hinkis, bringing together artistic vision, sound research, XR development, and creative technology.

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3 people are employed at PatchXR.

PatchXR is based in Volketswil, Zurich.

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