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PatchKit is a Game Distribution Service (Content Distribution Service for games), that allows game developers and publishers to independently distribute their products directly to end-users, without any commissions or middlemen. You can engage your players on Windows, OSX, and Linux with a fully customizable, independent launcher, and build a community around your own titles. Its power relies on its simplicity. To start monetizing your game, you don’t need to learn anything new; all you need to do concludes in these three steps: - Set up an account - Upload the game - Click the publish button PatchKit speeds up your development and release process by fully-automated version & delta building and file distribution mechanism. You no longer need to worry about creating and managing patch files by yourself. Just build your game using a game engine of your choice and upload the result to PatchKit servers through the website. Our system takes care of everything else from there. Feel free to reach out to us vi LinkedIn or contact@patchkit.net!

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Tomasz Jaworski is the Co-Founder of PatchKit.

2 people are employed at PatchKit.

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