1994 -1995 Senior Software Engineer @ InterCAP Graphics Systems
1993 -1994 Senior Software Engineer @
1988 -1993 Development Engineer @
Pat Sweeney Education
State University of New York College at Brockport
Bachelors (Computer Science)
Pat Sweeney Skills
Graphics
Rust (Programming Language)
C++
Computer Graphics
Real-time rendering
Software Development
Software Engineering
Software Design
Game Development
Multithreading
Video Games
Object Oriented Design
3D
Agile Methodologies
iOS development
Distributed Systems
Image Processing
Computer Vision
Machine Learning
C#
Visual Studio
OpenGL
WPF
.NET
Linux
Python (Programming Language)
PyTorch
Win32 API
Game Programming
Xbox
HLSL
Direct3D
Shaders
WPF Development
Computational Geometry
MPEG
Data Compression
Video Compression
3D Math
Mesh Generation
Global Illumination
3D production tools
mesh processing
Free Viewpoint Video
DirectX 12
DirectX12
DirectX
GPGPU
STL
Xbox 360
Perforce
Kinect
Scrum
C
COM
Git
Win32
Github
Net
Software
Real Time Rendering
JavaScript
Pat Sweeney Summary
Pat Sweeney, based in Redmond, WA, US, is currently a Principal Software Engineer at Microsoft. Pat Sweeney brings experience from previous roles at Microsoft Corporation - Project HoloLens, Microsoft - Turn 10 Studios and Microsoft - WPF. Pat Sweeney holds a Bachelors in Computer Science @ State University of New York College at Brockport. With a robust skill set that includes Graphics, Rust (Programming Language), C++, Computer Graphics, Real-time rendering and more. Pat Sweeney has 6 emails and 1 mobile phone numbers on RocketReach.
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