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Pablo Ros Location
Sweden
Pablo Ros Work
Product Owner and Lead World Designer @ (September 2024 - Present)
World Design Product Owner and Associate Lead World Designer @ (March 2024 - September 2024)
World Design Product Owner @ (October 2023 - March 2024)
Senior World Designer @ (June 2023 - October 2023)
Senior World Designer @ (April 2021 - June 2023)
World Designer @ (April 2019 - April 2021)
Game Designer @ (April 2015 - April 2019)
Freelance Level Designer @ Lethal Lens Production (June 2014 - April 2015)
Second Assistant Director and Script Boy @ A Capell'Art Production (October 2014 - November 2014)
Pablo Ros Education
Vancouver Film School
Game Design
2012-2012
Lycée Autogéré de Paris
High School Diploma (Sciences)
2007-2011
Pablo Ros Skills
2D art
2D graphics
ActionScript
Adobe Photoshop
Casual Games
Computer Games
Drawing
Film
Film Cameras
Game Design
Game Development
Game Mechanics
Gameplay
Level Design
Maya
Microsoft Office
Mobile Games
Nuke
PS3
Photoshop
Script-writing
Traditional Animation
Unity3D
Unreal Editor
User Interface Design
Video Games
ZBrush
Script Writing
Pablo Ros Summary
Pablo Ros, based in Sweden, is currently a Product Owner and Lead World Designer at Funcom. Pablo Ros brings experience from previous roles at Funcom and Massive Entertainment - A Ubisoft Studio. Pablo Ros holds a 2012 - 2012 Game Design @ Vancouver Film School. With a robust skill set that includes 2D art, 2D graphics, ActionScript, Adobe Photoshop, Casual Games and more. Pablo Ros has 2 emails and 2 mobile phone numbers on RocketReach.
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