Contract based remote Rendering Programmer. I predominately do multi-threaded C++ engine architecture work with a focus on the multi-platform OpenGL based rendering engine but are also involved in the development of most other systems including: Networked asset I/O pipeline, Physics, Animation, Websurface rendering and interaction, Markup development, and Scripting.
| Employees | View employees |
| Founded | 2016 |
| Industry | Software Development |
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