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Oddlark is an ultra small and highly effective development team based in Naarm (Melbourne, Australia) with a focus on creating ‘quality oddities’ with a small scope and large impact. The core philosophy behind Oddlark is keeping our projects thoughtful, flexible, and small. In a tumultuous market that increasingly demands scope creep and unfair working conditions we hope Oddlark can be an example of ethical game making.

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Josh Bradbury is the Studio Director of Oddlark.

2 people are employed at Oddlark.

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