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Nic Chambers Location
Canada
Nic Chambers Work
CEO and VFX Director @ (June 2021 - Present)
Visual Effects Artist @ (May 2019 - April 2022)
Lead VFX Artist @ (October 2018 - April 2019)
Principal VFX Artist @ Capcom Vancouver (October 2018 - October 2018)
Team Lead VFX @ (February 2018 - September 2018)
Senior Visual Effects Artist @ (May 2015 - February 2018)
Visual Effects Artist @ Rockstar Games (April 2013 - April 2015)
VFX Artist @ (October 2010 - April 2014)
Visual FX Artist @ Realtime Worlds (June 2009 - October 2010)
Commercial Artist @ Freelance (March 2008 - February 2009)
Jnr. FX Artist @ (January 2008 - December 2009)
Nic Chambers Education
Griffith University
Bachelor (Animation)
2005-2008
Nic Chambers Skills
Character Animation
Texturing
Maya
Zbrush
Xbox 360
Computer Animation
Autodesk MotionBuilder
Video Games
UV mapping
Environment Art
PS3
Game Development
Mudbox
Animation
Unreal Engine 3
Cinematics
Traditional Animation
Game Design
Low Poly Modeling
Rigging
Particle Effects
Motion Capture
Computer Games
Character Rigging
After Effects
3D Modeling
Houdini
Unreal Engine
Adobe Photoshop
Gameplay
Visual Effects
Unreal Engine 4
Unity
Shadergraph
Unreal Editor
TVPaint
Game Art
Virtual Reality (VR)
Short Films
Nic Chambers Summary
Nic Chambers, based in Canada, is currently a CEO and VFX Director at FX-Chamber. Nic Chambers brings experience from previous roles at Freelance 3D / VFX artist, Defiant Studios, Capcom Vancouver and UBISOFT ENTERTAINMENT. Nic Chambers holds a 2005 - 2008 Bachelor in Animation @ Griffith University. With a robust skill set that includes Character Animation, Texturing, Maya, Zbrush, Xbox 360 and more. Nic Chambers has 3 emails and 3 mobile phone numbers on RocketReach.
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