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Nathaniel Morgan Location
Los Angeles, CA, US
Nathaniel Morgan Work
2024 -now Principal Technical Artist @
2021 -2024 Senior Product Specialist @
2019 -2021 Shading and Look Development Supervisor @
2019 -2019 Digital Artist - Look Development @
2018 -2018 UE4 Generalist @
2018 -2018 Digital Artist - Look Development @
2017 -2018 Look Development Artist @
2016 -2017 Sr. Look Development Artist @
2016 -2016 CG Generalist @
2015 -2016 CG Generalist @
2015 -2015 CG Generalist @ A52
2015 -2015 3D Generalist @
2015 -2015 CG Generalist @ A52
2015 -2015 3D Generalist @
2015 -2015 3D Generalist @
2014 -2015 CG Generalist @ A52
2014 -2014 3D Generalist @
2014 -2014 3D Generalist @
2014 -2014 3D Generalist @ Bad Robot Productions
2014 -2014 3D Generalist @
2014 -2014 3D Generalist @
2014 -2014 3D Generalist @
2014 -2014 CG Supervisor @ Freelance
2014 -2014 3D Generalist @
2013 -2014 Director of Education @
2013 -2013 Generalist TD @
2013 -2013 Freelance 3D Generalist @ Comen VFX
2013 -2013 Freelance 3D Generalist @
2012 -2013 Freelance 3D Generalist @
2012 -2012 Freelance 3D Generalist @
2012 -2012 Modeling TD @ Rhythm & Hues
2011 -2012 Lead 3D Character Artist @ Benthos Studio
2011 -2011 Freelance 3D Artist @
2011 -2011 Freelance Modeler @
2010 -2011 CG Certificate Student @
2008 -2008 Game Design Teacher @
2008 -2008 Environment Artist @
2007 -2007 Lead Designer and Modeler and Rigger and Animator @
2007 -2007 Modeler and Rigger @
Nathaniel Morgan Education
Gnomon School of VFX
CG Certificate (High End CG)
2010-2011
Carnegie Mellon University
MET (Entertainment Technology)
2006-2008
Bard College
BA (Physics)
2002-2006
Nathaniel Morgan Skills
Texture Artist
PFTrack
Generalist
Game Art
V Ray
Cinematics
Shading
Assembly Language
Vray
Photoshop
Visual Effects
Modeling
Adobe Photoshop
Character Animation
Look Development
Game Design
Environment Modeling
Character Modeling
Level Design
Lighting
Digital Sculpting
3D graphics
UV mapping
3D Modeling
Renderman
Compositing
Mudbox
Texturing
Video Games
Character Rigging
Nuke
Texture Painting
Mental Ray
Hard Surface Modeling
MEL
Zbrush
Maya
Nathaniel Morgan Summary
Nathaniel Morgan, based in Los Angeles, CA, US, is currently a Principal Technical Artist at Epic Games. Nathaniel Morgan brings experience from previous roles at Epic Games, Sony, Apple and Digital Domain. Nathaniel Morgan holds a 2010 - 2011 CG Certificate in High End CG @ Gnomon School of VFX. With a robust skill set that includes Texture Artist, PFTrack, Generalist, Game Art, V Ray and more. Nathaniel Morgan has 3 emails and 2 mobile phone numbers on RocketReach.
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