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Moverse builds flexible, high-quality markerless motion capture for game studios, immersive productions, and 3D animation teams. Our technology helps teams capture human movement without markers or suits, then move from live performance to usable animation and motion data with less setup, lower complexity, and more production flexibility than traditional fixed mocap systems. Moverse Capture currently supports real-time capture for up to four actors, multi-camera workflows, and streaming to Unreal Engine, Unity and beyond. When higher content quality matters, recorded sessions can be reprocessed for cleaner body, wrist, and finger animation. Teams can use supported off-the-shelf camera systems or work with us to integrate calibrated multi-camera setups for specific production and R&D needs. We also provide motion-capture services for reprocessing, retargeting, and workflow integration, alongside cloud-based tools for managing animation assets and remote collaboration. Founded by computer-vision and 3D-animation specialists in Thessaloniki, Greece, Moverse is making professional motion capture more practical for teams that need to create, iterate, and scale without relying only on expensive studio rigs.

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Argyris Chatzitofis is the CEO | Co-Founder of Moverse.

4 people are employed at Moverse.

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