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MotionBeats builds production-ready motion capture animation for Unreal Engine - climbing, parkour, vaulting, ladders, ropes, poles and jumps, on UE4 and UE5 skeletons, with root motion and in-place versions. Our animation has shipped in Kingdom Come: Deliverance 2, Hell Let Loose, HUNGER, Trepang2 and Blacktop Hoops. We turn that same capture work into animation packs used by developers worldwide, available on Fab. Coming winter 2026: The Complete Traversal System - a full traversal solution combining our animation library with production-grade code, built together with Async Interactive. We are a motion capture studio and animation team in Vancouver, working from raw performance capture through cleanup in MotionBuilder to game-ready implementation in Unreal Engine. We also take a limited number of custom motion capture and animation projects. Animation packs: https://www.fab.com/sellers/Motionbeats%20Studio Studio and reels: https://motionbeats.studio

MotionBeats Studio Questions

5 people are employed at MotionBeats Studio.

MotionBeats Studio is based in Vancouver, British Columbia.

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