MotionBeats builds production-ready motion capture animation for Unreal Engine - climbing, parkour, vaulting, ladders, ropes, poles and jumps, on UE4 and UE5 skeletons, with root motion and in-place versions. Our animation has shipped in Kingdom Come: Deliverance 2, Hell Let Loose, HUNGER, Trepang2 and Blacktop Hoops. We turn that same capture work into animation packs used by developers worldwide, available on Fab. Coming winter 2026: The Complete Traversal System - a full traversal solution combining our animation library with production-grade code, built together with Async Interactive. We are a motion capture studio and animation team in Vancouver, working from raw performance capture through cleanup in MotionBuilder to game-ready implementation in Unreal Engine. We also take a limited number of custom motion capture and animation projects. Animation packs: https://www.fab.com/sellers/Motionbeats%20Studio Studio and reels: https://motionbeats.studio
| Website | https://motionbeats.studio |
| Employees | 5 (5 on RocketReach) |
| Founded | 2020 |
| Industry | Animation and Post-production |
| Keywords | Animation Studio, Motion Capture Studio, Motion Capture Services, 3d Animation, Character Animation, Animation Production, Game Animation, Motion Capture Technology, Visual Effects, Virtual Production, Motion Graphics, Vfx Studio, Animation Pipeline, Animation Outsourcing, 3d Modeling, Post Production, Film Animation, Animation Software, Cinematography |
| Competitors | Artlist, Epidemic Sound, Musicbed, Soundstripe, GVG Productions, Pond5, PremiumBeat by Shutterstock, Soundsnap, Filmstro +30 more (view full list) |
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5 people are employed at MotionBeats Studio.
MotionBeats Studio is based in Vancouver, British Columbia.