VEX Robotics is a leading provider of educational and competitive robotics products to schools, universities and robotics teams around the world. The company’s product lines are backed by years of experience supporting educational robotics programs and are designed to be affordable, accessible and scalable.
The company also partners with the non-profit Robotics Education & Competition Foundation to support the world’s largest and fastest-growing competitive robotics program for elementary schools, middle schools, high schools and colleges around the world. The VEX IQ Challenge, the VEX Robotics Competition, and VEX U were designed to give a diverse group of students the chance to celebrate their accomplishments and share their passion for robotics with each other.
Learn more about VEX at www.vexrobotics.com For more information about VEX competitions, please visit RobotEvents.com.
The Raspberry Pi Foundation is a UK-based charity with the mission to enable young people to realise their full potential through the power of computing and digital technologies.
Our vision
Our vision is that every young person develops:
• The knowledge, skills, and confidence to use computers and digital technologies effectively in their work, community, and personal life; to solve problems and to express themselves creatively
• Sufficient understanding of societal and ethical issues to be able to critically evaluate digital technologies and their application, and to design and use technology for good
• The mindsets that enable them to confidently engage with technological change and to continue learning about new and emerging technologies
Our long-term goals
1. Education: To enable any school to teach students about computing and how to create with digital technologies, through providing the best possible curriculum, resources, and training for teachers.
2. Non-formal learning: To engage millions of young people in learning about computing and how to create with digital technologies outside of school, through online resources and apps, clubs, competitions, and partnerships with youth organisations.
3. Research: To deepen our understanding of how young people learn about computing and how to create with digital technologies, and we use that knowledge to increase the impact of our work and advance the field of computing education.
In 2003, CU student Nathan Seidle blew a power supply in his dorm room and found he could only order replacement parts in bulk. Since then, he has been on a mission to make electronics and supporting documentation available to individuals everywhere. Since the beginning, SparkFun has been committed to sustainably helping our world explore the edges of technology and achieve electronics literacy from our headquarters in Boulder, Colorado. No matter your vision, SparkFun's products and resources are designed to make the world of electronics more accessible. In addition to more than 2,000 open-source components and widgets, SparkFun offers online tutorials and training designed to help people use technology to solve problems, create products, and get creative. We're here to help you start something!
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