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Michele Bertolini Location
Turin, IT
Michele Bertolini Work
2022 -now Head of Art Department @
2018 -2022 Lead Artist @
2014 -2018 Senior Technical Artist @
2009 -2014 Technical Art Director @
2010 -2012 Lead Artist @
2009 -2009 CG artist @
2008 -2009 CG artist @ Blindings Films
2008 -2008 Environment Modeler @
2007 -2008 Technical and Environment Artist @
Michele Bertolini Education
Gnomon School of Visual Effects, Games + Animation 2009-2009
Università degli Studi di Torino 2006-2007
Politecnico di Torino 2000-2007
Liceo Scientifico 1996-2000
Michele Bertolini Skills
Real-time Rendering
Optimization
Project Management
Project Planning
Python (Programming Language)
Texturing
Environment Art
Unreal Engine 4
Modeling
Video Games
Computer Animation
Animation
3D
Computer Graphics
Lighting
3D Modeling
Rendering
Game Development
Compositing
Computer Games
Game Design
Zbrush
Unity3D
Hard Surface Modeling
Shaders
Low Poly Modeling
UV mapping
Particle Effects
Level Design
Rigging
Texture Artist
Shading
Changing Environments
Digital Sculpting
Character Rigging
Game Art
Game Engines
Texture Painting
High Poly Modeling
Blender
PS3
Unreal Editor
Autodesk MotionBuilder
Unreal Engine 3
Xbox 360
XSI
Console
3D Studio Max
Mudbox
Wii
Mental Ray
MEL
Maya
Gameplay
Michele Bertolini Summary
Michele Bertolini, based in Turin, IT, is currently a Head of Art Department at 34BigThings srl. Michele Bertolini brings experience from previous roles at 34BigThings srl and Milestone s.r.l.. Michele Bertolini holds a 2009 - 2009 Gnomon School of Visual Effects, Games + Animation. With a robust skill set that includes Real-time Rendering, Optimization, Project Management, Project Planning, Python (Programming Language) and more. Michele Bertolini has 2 emails and 2 mobile phone numbers on RocketReach.
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