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Michael Gluck Location
Goleta, CA, US
Michael Gluck Work
Principal Software Engineer @ (February 2021 - Present)
Principal Software Engineer @ Electronics Arts (June 2019 - Present)
Senior Software Engineer @ Electronics Arts (August 2011 - Present)
Technical Director RND @ (August 2008 - August 2011)
Lead Programmer Playstation 3 @ (April 2004 - August 2008)
Senior Software Engineer @ (April 2004 - October 2007)
Software Engineer @ (July 2003 - March 2004)
Playstation 2 Software Engineer @ (October 2002 - July 2003)
Vis Entertainment @ Dunfermline (January 2001 - January 2002)
Junior Software Engineer @ Ascaron (September 2000 - September 2001)
Student @ (January 1996 - August 2001)
Michael Gluck Education
Leipzig University
Bachelors (Computer Science, Business)
Michael Gluck Skills
PS3
Console
C++
Rendering
Lua
DirectX
Perforce
Shaders
Win32
STL
Game Development
Direct3D
Computer Graphics
Memory Management
Development Tools
Multithreading
Algorithms
Game Programming
Software Engineering
HLSL
Gameplay
Game Engines
Video Game Development
Python
Visual Studio
C
JIRA
GCC
OOP
Software Design
Perl
x86 Assembly
Gameplay Programming
Mobile Games
Technical Leadership
Unreal Engine 3
Video Games
Win32 API
Xbox 360
Michael Gluck Summary
Michael Gluck, based in Goleta, CA, US, is currently a Principal Software Engineer at Electronic Arts (EA). Michael Gluck brings experience from previous roles at Electronics Arts and Crytek. Michael Gluck holds a Bachelors in Computer Science, Business @ Leipzig University. With a robust skill set that includes PS3, Console, C++, Rendering, Lua and more. Michael Gluck has 1 emails on RocketReach.
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