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Max Bondarchuk Location
Kyiv, UA
Max Bondarchuk Work
Render and Physics Engine Developer @ (January 2023 - Present)
Team Lead Unity Developer @ (May 2022 - May 2023)
Lead and Senior Unity Developer @ (November 2021 - May 2022)
Unity gameplay architect @ (April 2021 - November 2021)
Tech Lead Unity Developer @ (January 2019 - April 2021)
Unity and Cocos developer @ (April 2018 - December 2018)
Unity and Android developer @ (October 2016 - December 2018)
Unity 3d Developer @ (January 2016 - May 2016)
Unity 3d Developer @ Maygem (July 2014 - November 2015)
Max Bondarchuk Education
Национальная академия руководящих кадров культуры и искусств
Бакалавр технических наук (Звукорежиссура)
2009-2014
Max Bondarchuk Skills
C++
C#
Objective-C
ООП
Разработка Android-приложений
Разработка iOS-приложений
Facebook
PostgreSQL
Java
MySQL
Mathematica
Flash
Линейная алгебра
KISS DRY SOLID YAGNI
Native development
Swift
Unity
ReactNative
Kotlin
Shaders
Max Bondarchuk Summary
Max Bondarchuk, based in Kyiv, UA, is currently a Render and Physics Engine Developer at Fishing Planet. Max Bondarchuk brings experience from previous roles at iLogos Game Studios, APPSULOVE, KEVURU GAMES and Digicode. Max Bondarchuk holds a 2009 - 2014 Бакалавр технических наук in Звукорежиссура @ Национальная академия руководящих кадров культуры и искусств. With a robust skill set that includes C++, C#, Objective-C, ООП, Разработка Android-приложений and more. Max Bondarchuk has 2 emails on RocketReach.
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