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Matt Prangley Location
Grand Rapids, MI, US
Matt Prangley Work
Lead XR Software Engineer @ (April 2026 - Present)
Matt Prangley Education
Ferris State University
Bachelor of Applied Science (B.A.Sc.) (Digital Animation & Game Design)
2006-2010
Matt Prangley Skills
3D Modeling
3D Studio Max
Adobe Creative Suite
After Effects
Agile
Animation
C#
C++
Character Design
Character Modeling
Character Rigging
Communication
Computer Games
Computer Graphics
Debugging Code
Digital Sculpting
Environment Art
Environment Modeling
Extended Reality (XR)
Game AI
Game Design
Game Development
Game Programming
Gameplay
Gameplay Programming
Hard Surface Modeling
JIRA
Leadership
Lighting
Low Poly Modeling
Maya
Meta Quest
Mixed Reality (MR)
Mobile Games
Normal Mapping
Object-Oriented Programming (OOP)
Organic Modeling
Photoshop
Programming
Python
Rigging
Shaders
Software Development
Technical Art
Test-Driven Development
Texture Artist
Texture Creation
Texture Painting
Texturing
UV mapping
Unity 3D
Unity3D
Unreal Editor
Unreal Engine
Unreal Engine 3
Unreal Engine 4
Unreal Engine 5
Video Game Development
Virtual Reality (VR)
ZBrush
Game Art
Rendering
Unreal
Texture
Modeling
XSI
Computer Animation
Mudbox
Video Games
Mental Ray
Object Oriented Programming Oop
Max
3D rendering
Object Oriented Programming
Matt Prangley Summary
Matt Prangley, based in Grand Rapids, MI, US, is currently a Lead XR Software Engineer at Skillmaker.AI. Matt Prangley holds a 2006 - 2010 Bachelor of Applied Science (B.A.Sc.) in Digital Animation & Game Design @ Ferris State University. With a robust skill set that includes 3D Modeling, 3D Studio Max, Adobe Creative Suite, After Effects, Agile and more. Matt Prangley has 2 emails and 2 mobile phone numbers on RocketReach.
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