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Mark Wahlquist Location
Kirkland, WA, US
Mark Wahlquist Work
Principal World Artist @ (June 2026 - Present)
Senior Environment Art Lead @ (February 2020 - August 2026)
Senior Artist I @ (June 2012 - February 2020)
3D Graphic Artist @ (February 2009 - June 2012)
Environment Artist @ Sensory Sweep studios (January 2008 - February 2009)
Character Artist (Contract) @ Bohica Studios (January 2007 - November 2007)
Artist @ (October 2006 - January 2008)
Artist @ Axiom (June 1998 - October 2000)
Game Artist @ Viridis (March 1997 - September 1998)
Mark Wahlquist Education
University of Utah
BA (Film Studies (Animation))
2001-2004
Salt Lake Community College
AS (Graphic Design)
Mark Wahlquist Skills
3D Modeling
3D Texturing
2D Arts
3D Sculpting
Mudbox
Maya
Zbrush
Photoshop
3D Studio Max
Environment Art
Computer Games
Mental Ray
Game Design
MEL
Traditional Animation
Digital Sculpting
Game Development
Unreal Editor
Character Animation
Conceptual Art
Gameplay
Bump
Low Poly Modeling
Unreal Engine 3
Autodesk MotionBuilder
Max
Video Games
Changing Environments
Game Art
Unreal
After Effects
Texturing
Digital Painting
UV mapping
Wii
Characters
3D
Animation
Lighting
PS3
Shaders
Xbox 360
Texture Painting
Level Design
Perforce
Hard Surface Modeling
Concept Design
Unity3D
Drawing
Computer Animation
Mark Wahlquist Summary
Mark Wahlquist, based in Kirkland, WA, US, is currently a Principal World Artist at Lasting Light Studio. Mark Wahlquist brings experience from previous roles at 31st Union, Crystal Dynamics, Eat Sleep Play and Sensory Sweep studios. Mark Wahlquist holds a 2001 - 2004 BA in Film Studies (Animation) @ University of Utah. With a robust skill set that includes 3D Modeling, 3D Texturing, 2D Arts, 3D Sculpting, Mudbox and more. Mark Wahlquist has 4 emails and 9 mobile phone numbers on RocketReach.
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