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Videogame Programmer (C and C++ programming, CMake, GPU side rendering using OpenGL, DirectX12 and Vulkan, CPU side rendering to explore techniques like raycasting and raytracing, Advanced 3D Math, Unreal Engine both Blueprints system and C++)
2020-2021(Mastering of Unity 2D/3D, Advanced C# scripting, Advanced Trigonometry, Machine Learning in Python and Machine Learning implementations in Unity with MLAgents, Javascript scripting to make games in Phaser Engine, GameMakerLanguage and GameMaker Engine, Electronic basics with Arduino, Networking with .Net libraries and with Discord API.)
2019-2020(Workshop Animation, RootMotion e Motion Capture in Unity (speaker: Luca Palmili - AIV Teacher).)
2019-2019(Pure C# Deep Study, 2D Game Programming, Best Practices, Trigonometry, Phisics, Algorithms, AI Implementation, Games Replication)
2018-2019(Team Building Workshop held by Stefano Cozzi)
2018-2019(Perito Informatico)
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