Foundry has a 30-year heritage in developing creative software for the Media and Entertainment industry, and a portfolio of award-winning products. It advances the art and technology of visual experience with creative leaders around the globe, including major feature film studios and post-production houses such as ILM, DNEG, Walt Disney Animation Studios, Wētā FX, Pixar, Marvel, Netflix, Framestore and Skydance Animation.
In partnership with these companies, Foundry solves complex visualization challenges to turn incredible ideas into reality. Its products are used to create breathtaking visual effects and animation on a wide range of feature films, episodic content, and commercials.
Foundry software was integral in the making of every VFX Academy Award-winning film since 2007. The company has been recognized and honored at the highest level in the industry, including four Academy Sci-Tech Awards for Mari, Katana, Nuke and Furnace, two HPA Engineering Excellence awards for Flix and Nuke respectively, and an Engineering Emmy for Nuke.
Founded in 1996, Foundry is headquartered in London, with over 275 people worldwide and a presence in the US, Canada, China, Japan, Australia, and Ireland.
The Raspberry Pi Foundation is a UK-based charity with the mission to enable young people to realise their full potential through the power of computing and digital technologies.
Our vision
Our vision is that every young person develops:
• The knowledge, skills, and confidence to use computers and digital technologies effectively in their work, community, and personal life; to solve problems and to express themselves creatively
• Sufficient understanding of societal and ethical issues to be able to critically evaluate digital technologies and their application, and to design and use technology for good
• The mindsets that enable them to confidently engage with technological change and to continue learning about new and emerging technologies
Our long-term goals
1. Education: To enable any school to teach students about computing and how to create with digital technologies, through providing the best possible curriculum, resources, and training for teachers.
2. Non-formal learning: To engage millions of young people in learning about computing and how to create with digital technologies outside of school, through online resources and apps, clubs, competitions, and partnerships with youth organisations.
3. Research: To deepen our understanding of how young people learn about computing and how to create with digital technologies, and we use that knowledge to increase the impact of our work and advance the field of computing education.
MakerBot offers a complete 3D printing education ecosystem, providing educators and students with the tools and resources they need to successfully 3D print in the classroom.
MakerBot's solutions go beyond a simple 3D printer, and provides a wide range of resources, including curriculum development, educator and student training programs, design thinking courses, 3D printing guides, 3D printing software, a community of educators, and more.
Get contact details of over 700M profiles across 60M
companies – all with industry-leading accuracy. Sales and Recruiter users, try out our
Email Finder Extension.
Find business and personal emails and mobile phone numbers
with exclusive coverage across niche job titles, industries, and more
for unparalleled targeting. Also
available via our
Contact Data API.