Virtual Sets and Real-Time Broadcast Graphics Technical Specialist @ (January 2000 - August 2002)
Educator Real-Time Broadcast Graphics and Automation @ (May 1999 - January 2000)
Quality Assurance and Automation Technical Lead for Real-Time Broadcast Graphics @ (June 1998 - May 1999)
Learning Content Author and Developer @ (May 1996 - June 1998)
Web Developer and Live Show Director @ (November 1997 - March 1998)
Louis Marcoux Education
Université de Montréal - Ecole polytechnique de Montréal
Bachelor Of Engineering (Computer Engineering)
1994-1998
Université du Québec à Montréal
Bachelor Of Arts (Media Studies, Communication)
1992-1994
Concordia University
Bachelor Of Arts (Film)
1989-1991
Louis Marcoux Skills
3D
3D Modeling
3D Studio Max
3D visualization
Adobe Creative Suite
Agile Methodologies
Animation
Architecture
Broadcast
C#
C++
CSS
Compositing
Computer Animation
Computer Graphics
Digital Video
Film
Flash
Game Development
HTML
Illustrator
JavaScript
Modeling
Motion Graphics
Multimedia
OS X
OpenGL
PHP
Perforce
Photoshop
Product Management
Product Marketing
Programming
Project Management
Python
Rendering
Scripting
Scrum
Software Design
Software Development
Software Project Management
Technical Writing
User Experience
User Interface Design
Video
Video Editing
Video Games
Visual Effects
Web Design
Web Development
Louis Marcoux Summary
Louis Marcoux, based in Montreal, QC, CA, is currently a Technical Specialist- Omnivere at Nvidia. Louis Marcoux brings experience from previous roles at Autodesk. Louis Marcoux holds a 1994 - 1998 Bachelor Of Engineering in Computer Engineering @ Université de Montréal - Ecole polytechnique de Montréal. With a robust skill set that includes 3D, 3D Modeling, 3D Studio Max, 3D visualization, Adobe Creative Suite and more. Louis Marcoux has 1 emails on RocketReach.
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