Senior Rendering Engineer @ (March 2023 - March 2024)
Rendering Engineer @ (July 2020 - February 2023)
Computer Science Teaching Assistant @ (September 2015 - May 2020)
Programming Intern @ (May 2019 - August 2019)
Software Developer Intern @ (May 2018 - August 2018)
Rock Wall Routesetter @ (May 2016 - September 2017)
Rock Wall Attendant @ (September 2015 - November 2016)
Software Developer Intern @ (May 2016 - August 2016)
Griller @ (May 2015 - August 2015)
Liam Tyler Education
University of Minnesota
Master's degree (Computer Science)
2018-2020
University of Minnesota
Bachelor of Science (BS) (Computer Science)
2014-2018
Liam Tyler Skills
Unreal Engine
DirectX
Git
C
C++
Python
Java
Linux
Windows
Computer Graphics
HTML5
JavaScript
Django
Nginx
Jenkins
Computer Science
Cascading Style Sheets (CSS)
OpenGL Shading Language (GLSL)
OpenGL
3D Rendering
Directx12
Perforce
Ray Tracing
Vulkan
Cascading Style Sheets Css
Opengl Shading Language Glsl
Cascading Style Sheets
Opengl Shading Language
Liam Tyler Summary
Liam Tyler, based in Saint Paul, MN, US, is currently a Graphics Driver Performance Engineer at Intel Corporation. Liam Tyler brings experience from previous roles at Deviation Games, Sledgehammer Games, University of Minnesota and Activision. Liam Tyler holds a 2018 - 2020 Master's degree in Computer Science @ University of Minnesota. With a robust skill set that includes Unreal Engine, DirectX, Git, C, C++ and more. Liam Tyler has 2 emails on RocketReach.
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