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Liam Tyler Location
Saint Paul, MN, US
Liam Tyler Work
2025 -now Graphics Driver Performance Engineer @
2023 -2024 Senior Rendering Engineer @
2020 -2023 Rendering Engineer @
2015 -2020 Computer Science Teaching Assistant @
2019 -2019 Programming Intern @
2018 -2018 Software Developer Intern @
2016 -2017 Rock Wall Routesetter @
2015 -2016 Rock Wall Attendant @
2016 -2016 Software Developer Intern @
2015 -2015 Griller @
Liam Tyler Education
University of Minnesota-Twin Cities
Master's degree (Computer Science)
2018-2020
University of Minnesota
Bachelor of Science (BS) (Computer Science)
2014-2018
Liam Tyler Skills
Unreal Engine
DirectX
Git
C
C++
Python
Java
Linux
Windows
Computer Graphics
HTML5
JavaScript
Django
Nginx
Jenkins
Computer Science
Cascading Style Sheets (CSS)
OpenGL Shading Language (GLSL)
OpenGL
Cascading Style Sheets Css
Opengl Shading Language Glsl
Cascading Style Sheets
Opengl Shading Language
Liam Tyler Summary
Liam Tyler, based in Saint Paul, MN, US, is currently a Graphics Driver Performance Engineer at Intel Corporation. Liam Tyler brings experience from previous roles at Deviation Games, Sledgehammer Games, University of Minnesota and Activision. Liam Tyler holds a 2018 - 2020 Master's degree in Computer Science @ University of Minnesota-Twin Cities. With a robust skill set that includes Unreal Engine, DirectX, Git, C, C++ and more. Liam Tyler has 2 emails on RocketReach.
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