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Liam Dugard Location
Los Angeles, CA, US
Liam Dugard Work
Event Production Assistant @ (April 2026 - August 2026)
QA Production Assistant @ (February 2025 - February 2026)
QA Tester @ (February 2025 - February 2026)
Quality Analyst II @ (January 2022 - January 2024)
Quality Analyst I @ (August 2020 - January 2022)
Environment Artist and Designer @ (October 2019 - July 2020)
Level Designer and Artist @ Radical Skewer Anarchy (December 2018 - June 2019)
President and Design Lead of GDA @ (June 2018 - June 2019)
Designer and Artist @ (September 2015 - May 2018)
Instructor @ (July 2018 - September 2018)
Producer and Designer for "Meet Me In the Garden" @ Platonis Games (January 2018 - June 2018)
Environmental Artist @ Paper Crown Interactive (November 2017 - June 2018)
3D Artist @ (September 2017 - June 2018)
Game Designer @ (May 2017 - November 2017)
Liam Dugard Education
University of California, Santa Cruz
Bachelor of Arts - BA (Game and Interactive Media Design)
2015-2019
Liam Dugard Skills
3D Modeling
Adobe Illustrator
Adobe Photoshop
Agile & Waterfall Methodologies
Agile Methodologies
Airtable
Attention to Detail
Blender
Bug Tracking
C#
C++
Casual Games
Combat Design
Communication
Confluence
Console
Console Games
Constructive Feedback
Cross-Cultural Communication Skills
Cross-functional Team Leadership
Customer Service
Data Analysis
Design Tools
Digital Art
Environment Art
Event Production
Following Up
Game Balance
Game Design
Game Design Documents
Game Development
Game Mechanics
Gameplay
Google Docs
Google Sheets
Google Workspace
ISTQB
Information Gathering
Interpersonal Skills
Java
JavaScript
Jira
Kanban
Leadership
Level Design
Lighting
Live Events
Live Ops
Lua
Methodology
Microsoft 365
Microsoft Excel
Microsoft Office
Microsoft Word
Mobile Games
Multi-platform
Multiplayer
Multitasking
Narrative
Organization Skills
Playtesting
Presentations
Problem Solving
Product Owner
Production
Production Management
Production Pipeline
Production Planning
Production Schedules
Project Coordination
Project Management
Public Speaking
Puzzles
Python (Programming Language)
Quality Assurance
Quality Assurance Analysis
Risk Assessment
Scrum
Skilled Multi-tasker
Stakeholder Management
Storytelling
Strategic Initiatives
Team Leadership
TeamWork
Technical Documentation
TestRail
Triage
Typing Speed
Unity
Unreal Engine
Unreal Engine 4
VFX
Video Games
Video Production
Virtual Reality (VR)
Work Under Pressure
Writing
Written Communication
Zbrush
Liam Dugard Summary
Liam Dugard, based in Los Angeles, CA, US, was previously a Event Production Assistant at TIL Events. Liam Dugard brings experience from previous roles at Wildlight Entertainment and Sledgehammer Games. Liam Dugard holds a 2015 - 2019 Bachelor of Arts - BA in Game and Interactive Media Design @ University of California, Santa Cruz. With a robust skill set that includes 3D Modeling, Adobe Illustrator, Adobe Photoshop, Agile & Waterfall Methodologies, Agile Methodologies and more.
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