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Liam Cullen Location
Hitchin, GB
Liam Cullen Work
Art Director @ (November 2016 - Present)
Art Lead @ (May 2015 - November 2016)
Senior Environment Artist @ (August 2014 - May 2015)
Lead Artist @ (January 2014 - August 2014)
Senior Environment Artist @ (February 2012 - January 2014)
Contract Environment Artist @ (November 2011 - January 2012)
Senior Environment Artist @ (January 2010 - November 2011)
Environment Artist and Track Designer @ (January 2007 - March 2010)
3D Artist @ Gameworld Seven (January 2006 - January 2007)
Liam Cullen Education
Teesside University
BA (Hons) (Computer Animation)
2000-2003
Liam Cullen Skills
3D
3D Modeling
3D Studio Max
Animation
Changing Environments
Cinematics
Computer Games
Console
CryEngine
Digital Sculpting
Environment Art
Game Art
Game Design
Game Development
Game Engines
Game Mechanics
Gameplay
HLSL
Hard Surface Modeling
Level Design
Lighting
Low Poly Modeling
Max
Maya
Modeling
Mudbox
Multiplayer
Normal Mapping
PS3
PSP
Perforce
Photoshop
Shaders
Substance Designer
Substance Painter
Texture Artist
Texture Painting
Texturing
UE4
UV Mapping
Unreal Engine 3
Video Games
Wii
World Building
XSI
Xbox
Xbox 360
ZBrush
Art
Graphic Design
Strategic Planning
Customer Service
Environmental Awareness
InDesign
Liam Cullen Summary
Liam Cullen, based in Hitchin, GB, is currently a Art Director at Perchang. Liam Cullen brings experience from previous roles at Improbable, Sony Computer Entertainment Europe and Crytek. Liam Cullen holds a 2000 - 2003 BA (Hons) in Computer Animation @ Teesside University. With a robust skill set that includes 3D, 3D Modeling, 3D Studio Max, Animation, Changing Environments and more. Liam Cullen has 2 emails and 1 mobile phone numbers on RocketReach.
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