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Liam Cullen Location
Hitchin, GB
Liam Cullen Work
Art Director @ (November 2016 - Present)
Art Lead @ (May 2015 - November 2016)
Senior Environment Artist @ (August 2014 - May 2015)
Lead Artist @ (January 2014 - August 2014)
Senior Environment Artist @ (February 2012 - January 2014)
Contract Environment Artist @ (November 2011 - January 2012)
Senior Environment Artist @ (January 2010 - November 2011)
Environment Artist and Track Designer @ (January 2007 - March 2010)
3D Artist @ Gameworld Seven (January 2006 - January 2007)
Liam Cullen Education
Teesside University
BA (Hons) (Computer Animation)
2000-2003
Liam Cullen Skills
Texture Artist
PS3
Game Art
Substance Painter
Cinematics
Art
Computer Games
Multiplayer
Graphic Design
Game Engines
Photoshop
Animation
World Building
Unreal Engine 3
CryEngine
Xbox
Environment Art
Normal Mapping
Modeling
Strategic Planning
HLSL
Game Design
Ue4
Xbox 360
Level Design
Digital Sculpting
Lighting
Game Development
UV mapping
XSI
3D Modeling
Perforce
Low Poly Modeling
Substance Designer
Customer Service
Game Mechanics
Console
Environmental Awareness
Texturing
3D Studio Max
Mudbox
Changing Environments
Video Games
Texture Painting
Wii
PSP
Hard Surface Modeling
Shaders
Zbrush
InDesign
Max
Maya
Gameplay
Liam Cullen Summary
Liam Cullen, based in Hitchin, GB, is currently a Art Director at Perchang. Liam Cullen brings experience from previous roles at Improbable, Sony Computer Entertainment Europe and Crytek. Liam Cullen holds a 2000 - 2003 BA (Hons) in Computer Animation @ Teesside University. With a robust skill set that includes Texture Artist, PS3, Game Art, Substance Painter, Cinematics and more. Liam Cullen has 2 emails and 1 mobile phone numbers on RocketReach.
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