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Learn League was founded in 2014 with the goal of providing an engaging learning experience for students worldwide. From gamification to philanthropy, we believe that students learn best when they see a purpose behind their work. We continue to enhance the platform to incorporate advances in both education and technology in order to maximize engagement and ease of use. Gamification of learning is at the core of Learn League. Students compete as individuals or as teams and classes to earn badges, pass challenges, and win philanthropic prizes in an academically focused and common core aligned environment. By incorporating both social and personalization capabilities (non-humanoid avatars, profile pages, customized teams and user interface customization) the service offers an academic social platform as an age-specific alternative to mainstream social platforms. We also believe that by providing young people an opportunity to support charitable causes we can further engage with them on a level that speaks to their aspirations. Learn League aims to promote social awareness and responsibility while sparking interest and excitement about future academic goals.

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Website http://www.learnleague.com
Employees 1 (0 on RocketReach)
Founded 2014
Industry E-Learning Providers

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