Gameplay Systems Lead Engineer @ (March 2022 - October 2024)
Senior Game Systems Engineer @ (April 2021 - March 2022)
Senior Software Engineer, Hearthstone Features @ (March 2021 - April 2021)
Software Engineer, Hearthstone Features @ (August 2019 - March 2021)
Gameplay Engineer - Amazon Game Studios @ (July 2017 - August 2019)
Software Engineer, Battle.net @ (March 2014 - July 2017)
Software Engineer @ (March 2013 - December 2013)
Software Programmer @ (December 2012 - March 2013)
Programming and QA Contractor @ (July 2009 - March 2012)
Senior Training Specialist @ (January 2004 - January 2006)
Account Administration Representative @ (January 2000 - January 2004)
Kyle Monroe Education
DigiPen Institute of Technology
Bachelor of Science (B.S.) (Computer Science in Real Time Interactive Simulation)
2006-2010
Graceland University
Bachelor of Arts (B.A.) (Elementary Education)
1994-1998
Kyle Monroe Skills
PS3
C/C++
Technical Presentations
Subversion
Public Speaking
Computer Games
Visual Studio
Game Programming
Computer Graphics
A* Pathfinding
Xcode
Game Design
Creative Writing
Xbox 360
Artificial Intelligence
Programming
Game Development
Linear Algebra
Email
Perforce
Training
C++
Video Game Development
Training Skills
Source Engine
Scripting
SQL
Video Games
STL
MEL
Visual C++
Gameplay Programming
Gameplay
Kyle Monroe Summary
Kyle Monroe, based in Lake Forest, CA, US, is currently a Software Engineering Manager at Riot Games. Kyle Monroe brings experience from previous roles at Firewalk Studios and Blizzard Entertainment. Kyle Monroe holds a 2006 - 2010 Bachelor of Science (B.S.) in Computer Science in Real Time Interactive Simulation @ DigiPen Institute of Technology. With a robust skill set that includes PS3, C/C++, Technical Presentations, Subversion, Public Speaking and more. Kyle Monroe has 2 emails and 2 mobile phone numbers on RocketReach.
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