1980 -1981 Electronics Draftsman @ Getty's Manufacturing, Racine WI
Jennifer O'Connor Education
Milwaukee School of Engineering
Computer Science and Electrical Engineering
1982-1985
Tremper
Diploma, Electronics, Architecture (Electronics)
1977-1980
Jennifer O'Connor Skills
3D rendering
Rendering
Mental Ray
Architectural Visualization
Product Design
3D
3D Studio Max
3D animation
Revit
CAD
Visualization
3D visualization
Modeling
Lighting
Animation
Inventor
AutoCAD
BIM
Premiere
Computer Animation
Computer Programming
3D Modeling
Presenter
Training
Consulting
Programming
After Effects
Photoshop
Computer Graphics
Architecture
Architectural Design
Illustrator
Concept Design
Graphics
Motion Graphics
Adobe Creative Suite
3D graphics
Design Research
Sustainable Design
Traditional Animation
Visual Effects
Game Development
Storyboarding
Photography
Architectures
InDesign
Art
Sketching
SketchUp
Project Management
Strategy
Social Media
Teaching
Design
Game Art
Game Design
Entrepreneurship
C++
Business Strategy
Previsualization
C#
Unity
Computer Aided Design Cad
Computer Aided Design
Jennifer O'Connor Summary
Jennifer O'Connor, based in Lake Villa, IL, US, is currently a Technical Program Manager, Omniverse at NVIDIA. Jennifer O'Connor brings experience from previous roles at NVIDIA, MARS: Manufacturing and Restoration Services, Epic Games and NextGen XR, Inc.. Jennifer O'Connor holds a 1982 - 1985 Computer Science and Electrical Engineering @ Milwaukee School of Engineering. With a robust skill set that includes 3D rendering, Rendering, Mental Ray, Architectural Visualization, Product Design and more. Jennifer O'Connor has 4 emails and 3 mobile phone numbers on RocketReach.
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