Creature Technical Director @ (May 2012 - March 2013)
Lead Technical 3D Story Artist @
Character Technical Director @
Siggraph Booth Presenter on behalf of Lucasfilm Animation @ Autodesk (August 2008 - August 2008)
Creature Technical Director @ (January 2007 - June 2007)
Character Technical Director @ (November 2005 - January 2007)
Jacob Stephens Education
New York University
BFA (Film/Cinema/Video Studies)
1998-2002
Jacob Stephens Skills
3D
MEL
Character Animation
Maya
Animation
Visual Effects
Computer Graphics
Rigging
Computer Animation
Houdini
Pre-visualization
Feature Films
Storyboarding
Character Rigging
Special Effects
Scripting
Cinematics
Shake
Digital Compositing
Texturing
Python
Nuke
Pipeline Development
Matte Painting
Digital Sculpting
After Effects
Video Games
Traditional Animation
Lighting
Zbrush
Unity3D
C#
Post Production
Television
Mental Ray
Film Production
Modeling
3D Modeling
Game Development
Sketching
Adobe Creative Suite
Interaction Design
Graphic Design
User Interface Design
User Experience Design
User Experience
Virtual Reality
C++
Touch Interfaces
OpenGL Shading Language (GLSL)
Shading
Photoshop
Pre Visualization
Renderman
Compositing
Film
Opengl Shading Language Glsl
Opengl Shading Language
Jacob Stephens Summary
Jacob Stephens, based in San Rafael, CA, US, is currently a Senior Digital Experience Producer at Advent. Jacob Stephens brings experience from previous roles at Museum of Artificial Art, Brovember Rain, Derivative and Pen Point LLC, jacobdstephens.com. Jacob Stephens holds a 1998 - 2002 BFA in Film/Cinema/Video Studies @ New York University. With a robust skill set that includes 3D, MEL, Character Animation, Maya, Animation and more. Jacob Stephens has 4 emails and 2 mobile phone numbers on RocketReach.
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